Some are free-for-all games, while others pit the players against each other in two-versus-two or one-versus-three situations. The minigames that involve all the players come in a wide variety. The solo minigames are story-like sequences where the player must answer a question to win rings or gems, or lose them if answered wrong. These spaces will launch a random minigame with either all the players, or just the player that landed on the space. The goal of each game is to collect the most Precioustones. When one of these is collected by a player, another one is placed on the board. There is also always one space that harbors a Precioustone. Battle spaces pit the player that lands on the space in a short card game against an enemy. These stones can give the player numerous advantages, such as selecting more than one card in one turn or teleporting to other players' positions. Rings can be used to purchase power-ups in the form of "forcejewels" at special shop spaces. The most common spaces increase or subtract the player's ring count. There are a variety of different spaces on the board. Finally, there is a card that will summon Doctor Eggman, who will steal the player's rings or swap their position on the board with another player. There is also a card which can be used to steal cards, swap hands with another player, or move one to seven spaces as decided by a short slot machine style game. When it is a player's turn to move, they can choose to play a card from their hand, or play a random card from another player's hand. Each player is dealt seven cards at a time, and their deck is visible on their personal VMU screen in their controller, keeping it a secret from other players. Players take turns moving across the board in an effort to collect the most Precioustones this is done by picking cards and moving the amount of spaces specified on it. Each character has unique abilities they can use to traverse the game boards. The players can choose to play as one of these four characters, or Big the Cat, E-102 Gamma, Super Sonic, and a Chao if unlocked later. The game is set in a dream world called "Maginaryworld", where a fairy asks Sonic the Hedgehog, Tails, Knuckles the Echidna, and Amy Rose to retrieve "Precioustones" to help her save Maginaryworld from Void, the game's villain. Sonic Shuffle is a party game for up to four players, playing like a board game in a similar fashion to the Mario Party series. Gameplay Sonic walking across a minigame space Critics classified Sonic Shuffle as an inferior clone of Mario Party. Although critics praised the graphics, the game's excessive load times and poorly explained, overly complex minigames were found to be significantly detrimental to the overall experience. An online multiplayer mode was planned, but it was pulled so the game could launch in time for the 2000 holiday season. For the game's graphics, they used the same cel shading technique used in their earlier game Jet Set Radio (2000). Sega contracted Hudson Soft, the developers of Mario Party, to assist with development. Some spaces will launch minigames that pit the players against each other in short competitive events. The game plays like a board game much in the same vein as Nintendo's Mario Party series, with up to four players moving their characters across a game board filled with a variety of spaces which can trigger different events. Sonic Shuffle is a Sonic the Hedgehog-themed party game developed and published by Sega for the Dreamcast in 2000.
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